CRICKET MANAGER
How to play
Build a season-long XI, manage transfers between matches, and score points from real performances.
Season team rules
  • Pick an XI within the 100 credit cap.
  • Role limits apply (WK / BAT / AR / BOWL).
  • Max 6 players per country.
  • Your XI for a match is fixed at match start.
  • Edits during a LIVE match only apply to future matches.
Transfer limits
Season-long
Transfer bank
  • Unlimited transfers before Match 1.
  • 150 total transfers from Match 1 → Final.
How transfers are counted (important)
You can edit your XI as many times as you want between matches.
You are only charged transfers for the net difference between:
• Your XI at the last match start and • Your saved XI at the next match start.
Example: If you swap A→B, then later swap B→A before the next match starts, that counts as 0 transfers.
Captains
Multipliers
Pick a Captain (C) and Vice-Captain (VC) for each match.
  • Captain scores points.
  • Vice-Captain scores 1.5× points.
Tip: Your Captain stays the same until you change it — don’t forget to update it when matchups change.
Match Predictor
  • Pick the winner before the match starts.
  • Picks lock at match start.
  • Check your stats and see how you rank against the world.
Scoring guide
Points per match based on performance.
Event
Pts
Run
+1
Boundary (4)
+1
Six (6)
+2
Duck
−4
Event
Pts
30 runs
+6
50 runs
+14
75 runs
+20
100 runs
+30
125 runs
+40
Strike rate (min 10 balls)
Event
Pts
< 100
−4
100 – 119.99
0
120 – 139.99
+2
140 – 159.99
+4
160 – 179.99
+8
180 – 199.99
+10
200+
+14